clair obscur: expedition 33
Jun 12, 2025 - digitalily
Sometimes, despite your best efforts at chipping away against other games on your to do list and not having the time, a moment comes when the critical acclaim, general internet hype, and the whole large-number-of-your-friends-all-begin-playing-something-at-around-the-same-time-and-are-raving-about-it all intersect, and you have to acknowledge that fate is really pushing you in a particular direction. Well, I don't know that I'd call it fate, but it was certainly a good enough collection of reasons to put other things aside and sit down and begin Clair Obscur: Expedition 33. Initially I was only sort of peripherally aware of Expedition 33- I knew it was an outsider take on a JRPG that was from a smaller studio that sort of came out of nowehere, reasonably concise, with good visual presentation, and with something weird about its title, which, mostly is just a mouthful. Something that would go on the list and that I'd get to eventually. As friends started picking it up one by one and singing its praises, I came to recognize that this was probably something I wanted to be a part of, as in- a game can be good forever, but to play a new good game around the same time as others early enough in its lifespan that massive spoilers haven't leaked into the ether is an uncommon thing, so it's worthwhile to put other games aside in order to do this. Armed with the golden mindset of 'okay, okay, but is it really thaaat good,' I sat down to begin.
Incidentally, I ended up driving a friend to a local Micro Center a couple weeks prior to adhoc build a new PC because his current one couldn't handle this game -at all-. It was an older PC at this point, so fair enough, and a trip to Micro Center is always a good idea. My first experience of Expedition 33 then, fittingly, was trying to figure out what combination of video settings I needed so as to not experience major slowdown and lag in the opening area. My PC is old enough and was never cutting edge, so I don't expect to run the latest games on max settings without issue, but this was the first time in a long time that I had to ensure no other processes were open in order to play smoothly, at least at first. This actually ended up with me almost losing my browser session, which was a little frightening, but all was resolved in the end. I think specifically the opening area was one of the more graphically intense areas, or at least slowdown was more noticable there, as later on I forgot to close the browser and things played mostly fine, with only one major exception I can think of in a very graphically intense optional boss fight. In general the game is gorgeous, with each area standing out in its own way. While at times the environments can be a little unclear as far as what is meant to be traversible vs boundary, something which isn't helped by the lack of a minimap, once you develop a feel for how layouts are generally designed, it flows quite nicely. Some areas play with light and color in particularly striking ways, something that in retrospect is very fitting, as I came to learn that clair obscur is a French translation of the Italian chiaroscuro, which describes a particular technique of heavily contrasting light and dark in an artwork. That's some good follow through on the art direction.
Now, nice looking environments, fantastical enemies and npcs, a strong visual direction, stellar music, and difficult if not satisfying gameplay- that's one thing. And these things collectively, alongside an interesting narrative hook, are probably the bulk of what rocketed Expedition 33 to popularity, at least initially (although I'm sure a $50 price tag is also helpful). It's a whole other thing to take all that, and provide a phenomenally satisfying narrative with compelling character arcs and thematic throughline thats influence is internally dripping everywhere. It's another thing still to on top of that, and in spite of meta knowledge (i.e., the combat victory screen only showing up when an enemy is defeated defeated), keep me utterly on the edge of my seat as to what was going to happen in the cutscene I was watching. And yet it's another another thing on top of allll that, to make me stop in my tracks, sit, music washing over me, as the game offered a relatively simple choice. I made my choice, satisfied as could be, and let things conclude before immediately hopping into discord and throwing up wall upon wall of spoiler text reaction and thoughts to what I had just experienced. There was a specific moment too, in the midst of the flurry of typing where I sat there and audibly realized: 'god im really convincing myself in realtime of how good this game is.' So circling back- yes, it was really thaaat good. And all this without mentioning hit after hit the game gives you beyond this. If you go into this game- be prepared! I don't really want to go super in depth into spoiler territory about the narrative or themes in this post for a couple of reasons:
- levity
- I haven't really decided how I want to handle big spoilery posts here
- a combination of not having much new to add to the analysis & screenshot making for a satisfying post seeming quite daunting- if grabbing the above 'Expedition Failed' shot is enough to go by
- allowing for a future, more complete post
Overall, I think Expedition 33 is a remarkable work- one that I highly recommend, and I know I'll be looking forward to what the developer, Sandfall Interactive, releases next. I ended up clocking 70 hours to complete all the game's achievements (something I felt it deserved), which is nothing to sneeze at. Fortunately, if you're just focused on the main story, you can expect somewhere around half of that, varying with how the parry system treats you.
For now, I have an OST to ravenously listen to, and a bit of a break to take before diving into the next game on the list, TBD. Need to get some good multiplayer sessions in now that I don't wish to devote all my free time to Expedition 33.
until next time!
tagged: games